Public Beta version 1.59

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Known Issues: 
Overall:
--Unreal 1 health items will not display a pickupmessageplus
--You have to close and re-open the mod menu before added list items show up.
Problematic Weapons:
--U4e's M16 doesn't work due to the fact it requires 2 seperate ammo pickups.
--ChaosUT multi ammo weapons cause occasional minor problems.

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Version History:

Current: Public BETA 1.59
--Standard Unreal1 weapons now work in all slots.
--UT Chainsaw & Impact Hammer now work in all slots.
--Weapon and Pickup lists expanded to 256 items each.
--LastManStanding support added via a check box option.
--Added Clear button to pickups and weapons menu pages.
--Added an Unreal1 preset to the pickups and weapons menu pages.
--Secret Features added.

Public BETA 1.41
--finished adding Unreal1 items and weapons to default lists. 

IR BETA 1.40
--most weapons now work in slots 1 and 2
--default lists have been added to the mod menu, not finished yet

IR BETA 1.28
--Mod Menu now has dropdown menus
--you can add to the dropdowns via my "smart" string-adder-on the Options page.
--Bug involving the Redeemer slot working due to non-existant redeemer ammo not being replaced fixed.
--Chainsaws and SuperShockRifles are now replaced.
--numerous minor bug fixes / coding changes (which I can't remember)

IR BETA 1.09
--Added function to change all pickup messages to pickupmessageplus.
--Added ForceRespawn option to force inventory which normally won't respawn to do so.
--Added NoRotate option to stop pickups from rotating
--Sniper Shells are now replaced
--Added Mod Menu!

IR BETA 1.021
--Bug where enforcer slot weapon would not have ammo smashed

IR BETA 1.009
--Impact Hammer now spawns properly
--Redeemer HUD bug fixed
--Crazy random spawning enforcer bug fixed

IR BETA 1 - Initial realease to testcrew.

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To Do List:

For a later public release:
--add Last Man Standing support
--possibly an improved HUD showing armor over 150
--improve mod menu drastically

Eventually, maybe, I doubt it:
--Savable sets of configurations
--Support for Unreal1 maps.
--Ammo pickup/max/initial value configuration
--Figure out how to implement independent ammo choosing sans bugs.
--Multi-Items
--Add lots more freaky cool options.

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***Legal Stuff***
----------------------
UnrealTournament (c)1999-2001 Epic Megagames, Inc. All Rights Reserved. Distributed 
by GT Interactive Software, Inc. under license.  UnrealTournament and the 
UnrealTournament logo are registered trademarks of Epic Megagames, Inc. 
All other trademarks and trade names are properties of their respective owners.

W.O.R.M. replacer (c)2001 by Justin Follis. Please don't use my code without asking me.